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Showing posts with label
3D
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Showing posts with label
3D
.
Show all posts
Tuesday, October 13, 2026
Week 07 Orb Bridge Project High Res
High Res Sculpt
Final cracks on stone to be added during texturing
Tuesday, October 6, 2026
Orb Bridge Block out
Bridge Block Out
Wire Frame
Reference
Current Zbrush Sculpt
Perforce Submission
Tuesday, September 29, 2026
Crates And Barrels Project (Final Display)
Product Render
Color Render
Wire frame
In engine showing
Perforce submission
Monday, September 21, 2026
Crates And Barrels Project (Game Res Meshing)
Res Meshing
Wire Frame
Res Mesh UV's
Initial Bake
Perforce Submission
Tuesday, September 15, 2026
03 Crates And Barrels Project
Monday, September 7, 2026
02 Crates And Barrels Project (Blockout)
Barrel Block Out
Wire Frame
Concept
Dragon Head Geometry
Proxy model in Unreal Engine
Perforce Submission
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Week 07 Orb Bridge Project High Res
High Res Sculpt Final cracks on stone to be added during texturing
Use of Composition
Intro to Blueprints
For part one I created a blueprint of a purple chair. On play when the player hits G the chair color changes to white For the second volum...
Basic Rigging
Simple rig For this rig I created a simple skeleton, that I skinned using the given mesh, and parented controllers to all the major joints...