Tuesday, September 29, 2026

Basic Rigging

 

Simple rig

For this rig I created a simple skeleton, that I skinned using the given mesh, and parented controllers to all the major joints on the character. I did some basic weight painting to make sure polygons on the opposite side of the body didn't move, and took an image of a basic pose to show the movement.

Rig Movement


Perforce Submission


Crates And Barrels Project (Final Display)

 

Product Render


Color Render

Wire frame



In engine showing



Perforce submission


Wednesday, September 23, 2026

Intro to Blueprints

 

For part one I created a blueprint of a purple chair. On play when the player hits G the chair color changes to white



For the second volume-based blueprint, I added a lamp post mesh, and made it rotate when the actor enters the volume. I used a timeline to make the animation last 5 seconds, and restart each time the player enters the volume



Perforce Submission




Monday, September 21, 2026

Friday, September 18, 2026

Tuesday, September 8, 2026

UE5 / Perforce Basics




My intention with this scene was to try and create a small park with a picnic table. I places some light grass and foliage on the ground surrounding the picnic table. I wanted to make the small park scene look like a few people had gathered to have a drink and enjoy the view, before maybe going off to take a walk, or enjoy the other elements of the space 




Perforce Submission

Monday, September 7, 2026

02 Crates And Barrels Project (Blockout)


 

Barrel Block Out

Wire Frame

Concept

Dragon Head Geometry

Proxy model in Unreal Engine

Perforce Submission


Week 07 Orb Bridge Project High Res

  High Res Sculpt Final cracks on stone to be added during texturing